Event research INZO w/ What So Not

INZO w/ What So Not tickets are on sale right now.
Are INZO w/ What So Not tickets likely to be profitable in Dallas, TX?
There are 0 presales for this event.

Ticket Reselling INZO w/ What So Not

INZO w/ What So Not

The Bomb Factory

Dallas, TX

Feb 6 Fri • 2026 • 8:00pm

Rock and Pop | Dance/Electronic | More Concerts | Event

Ai Ticket Reselling Prediction

Using artificial intelligence, concert attendance stats, and completed sales history for ticket prices on secondary market sites like Stubhub, we can predict whether this event is hot for resale. The Ai also considers factors like what music genre, and what market the concert is in.

Shazam
Shazam Score: N/A

Shazam is a music app that helps you identify the music playing around you. The more times an artist gets Shazamed, the higher this score will be, which should give you an idea of the popularity of this artist. Scores are ranked on a scale of 1 to 5. Learn more

Google Trends
Trends Score:

Google Trends shows how popular a search query is for an artist. The more popular the artist is and the more people that are Googling them, the higher this score will be. Scores are ranked on a scale of 1 to 5. Learn more

The Bomb Factory, Dallas, TX

4,300
Capacity

INZO w/ What So Not at the The Bomb Factory, Dallas, TX

Presale Passwords & On Sale Times

INZO w/ What So Not

Public Onsale   Jan 1 Fri 1971 12:00am to Feb 6 Fri 2026 8:00pm

Tour Schedule

INZO w/ What So Not

4 similar events found

Event Date Event Venue Capacity Location Report
Jul 3 Fri • 2026 • 2:00pm FVDED In the Park Holland Park Surrey, BC Report
Jul 4 Sat • 2026 • 2:00pm FVDED In the Park Holland Park Surrey, BC Report
Jul 11 Sat • 2026 • 11:00am Lost in Dreams Los Angeles Los Angeles State Historic Park Los Angeles, CA Report
Dec 31 Thu • 2026 • 10:00pm What So Not Newspeak Montreal, QC Report

Watch on YouTube

Listen on iTunes

Wikipedia Bio

Super Back to the Future II
Japanese box art
DeveloperDaft
PublisherToshiba EMI
ProgrammerPuppet Ishizuka
ArtistEndorphin Konappy
ComposerHitoshi Sakimoto
SeriesBack to the Future
PlatformSuper Famicom
Release
  • JP: July 23, 1993
GenrePlatformer
ModeSingle-player

Super Back to the Future II (Japanese: スーパー・バック・トゥ・ザ・フューチャーII) is a 2D side-scrolling platformer video game developed by Daft and published by Toshiba EMI in Japan exclusively on July 23, 1993 for the Super Famicom. It is based on the film Back to the Future Part II, featuring elements from it, including the plot of protagonist Marty McFly attempting to prevent antagonist Biff Tannen from getting rich using a sports almanac from the future. The gameplay involves Marty using a hoverboard at all times, spin attacking and bouncing off enemies with it.

Super Back to the Future II uses a super deformed art style, designed by Endorphin Konappy, which differs from the film's realistic style. The soundtrack was based on the film's and was composed by Hitoshi Sakimoto. It began as a role-playing video game with a design similar to The Legend of Zelda, but was changed to be a platforming game at some point during development.

The game has received mixed reception. Despite critics considering it among the better Back to the Future games, it was criticized for controls issues, slowdown, and the screen being too zoomed in, which multiple critics stated punished players for moving too quickly in the game. The art style has received more positive reception. It is considered a curio due to multiple factors, including being an adaption of a four-year-old film at the time.


Source: Wikipedia